Terrorblade Guide & Build, Terrorblade the Soul Keeper Strategy. Terrorblade is one of carry that can turn out the tide of the game if he got his items. This post contains Terrorblade the Soul Keeper guide, item build, skill build and strategy.
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
Strength – 15 + 1.9
Agility – 22 + 3.2 (Primary)
Intelligence– 19 + 1.75
Base damage 48-54
Attack range of 128 (melee)
Base Armor 5.1
Movement speed of 310
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
Level 1 – 20% AS and MS slow
Level 2 – 25% AS and MS slow
Level 3 – 30% AS and MS slow
Level 4 – 35% AS and MS slow
Reflections damage: 35%/45%/55%/65% from their source
Duration: 5 seconds
Mana Cost: 75
Cooldown: 20 seconds
Cast range: 600
Note: The Reflections cant be targeted, invulnerable, and only attack their source
The reflections also have their source passive ability such as critical. It’s fun to see red numbers pop up their head when they hit their target.
Increases your attack speed and HP regeneration.
Level 1 – +20 IAS, +2 HP regen
Level 2 – +30 IAS, +3 HP regen
Level 3 – +40 IAS, +4 HP regen
Level 4 – +50 IAS, +5 HP regen
Type: Passive skill
Note: Its additional attack speed also effects your illusions
Its HP regen is good for survivability in early game while the extra IAS increases his dps.
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.
Level 1 – no illusion
Level 2 – 1 illusion, dealing 10% damage
Level 3 – 1 illusion, dealing 15% damage
Level 4 – 2 illusions, dealing 20% damage
Extra base damage: 20/25/30/35
Mana Cost: 100
Illussions take 250% damage
Note: Methamorped Terrorblade has 300 movement speed, 1,6 base attack time, and 550 ranged attack
In the early game, if he facing enemy having thin hp and will run away, while he cannot chase with a melee mode, transform into metamorph mode is a good choice since it have 550 ranged attack.
This skill is useful in the big war. Keep the distance so he can survive from opening attack by his opponents then counter attack to kill his opponents.
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units’ life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain.
Level 1 – 33% hit point minimum
Level 2 – 28% hit point minimum
Level 3 – 23% hit point minimum
Cast Range: 250
Mana Cost: 200/100/0
Note: It can interupts channeling spell on target heroes.
Note: While this skill is proceeding, the target hero and TB get the magic immunity, prevent their HP from changing.
Terrorblade Skill Build
Level 1: Zeal
Level 2: Reflection
Level 3: Zeal
Level 4: Metamorphosis
Level 5: Zeal
Level 6: Sunder
Level 7: Zeal
Level 8: Metamorphosis
Level 9: Metamorphosis
Level 10: Metamorphosis
Level 11: Sunder
Level 12: Reflection
Level 13: Reflection
Level 14: Reflection
Level 15: Stats
Level 16: Sunder
Levels 17-25: Stats
Being harassed in early game is the main problem for agility hero with melee range like TB. So maximize zeal first for survivability. One level for Reflection can prevent early FB attempt. Thanks to it’s slow. Next, take Metamhorphosis to maximum. Then remaining 3 lvl for Reflection. Sunder is taken whenever possible. Stats come last.
Terrorblade Item Build
1. Quelling Blade + Branches + Tangos + Magic Stick
2. Finish Magic Wand
3. Get Power Tread
4. Orb of Venom
Quelling Blade is necessary for gathering gold in melee mode.
Power Thread make him gathering gold more effective by move back and forth either between enemy’s creep and neutral creep or among neutral creeps. As an alternative, power thread can make him to clear the way faster so he can destroy the first tower as soon as possible or to get the first blood with help from his partner.
Yasha is very useful for chasing his enemy. The movement speed bonus and extra IAS will keep enemy hard to run away. You can choose SnY or Manta later.
Orb of Venom – It will be more easy to chase your enemy while you are Yasha and PT equipped + passive Zeal + enemy slowed down .by Reflection and Venom. And its cheap. Can be upgraded later into Eye of Skadi
Magic Wand – It’s instant regen (HP and Mana) is IMBA. Best when enemy has good spell spammers.
Poor man’s shield – If your enemy has no spell spammer, get this item by buying slippers of agility instead of branches. Has early survivability.
Sange and Yasha – Its lesser maim help you chase down your enemy. And of course its additional str provide you amount of HF for survivability.
Manta Style – You feel stronger with more illusions? Grab this item. With total of 5 heroes (including the real one) you are a dps machine. An alternative item of SnY.
The Butterfly – used to increase his attack speed and attack damage. Also to create evasion ability which is necessary for facing hero with high attack speed. Recommended luxury item before you buy other dps items because your illusions copy your stats not your extra damage.
Eye of Skadi – It has nice stats and can slow
or you can grab Satanic – Lifesteal provide you with good survivability
Buriza-do Kyanon – It makes his attack more powerful with high damage and 25% chance 2.5 critical strike.
Assault Cuirass – If you want to be a tanker this item is obviously good. With it, he can kill his enemy faster and become harder to die caused by high armor.
Conditional items :
Monkey King Bar is used to prevent his enemy from running away with Town Portal or Boots of Travel and also to make his attack never miss while facing hero with active or passive evasion ability.
In the very long game, mobility is more important than attack speed. So he need to drop his power tread and purchase Boots of Travel
to achieve victory, especially if backdoor is wanted.
Terrorblade the Soul Keeper Strategy
You can pick this hero if your team need late game carries and opposite team lacks of disablers and gankers.
You can be supported by:
– Disablers (Lion, Rhasta, Rylai)
Make sure your target to stay for recieving every damage you deal to them. Everyone of them has more than one disable skill.
– Babysitter (Omni, Warlock, Treant)
Laning with them is a safest way to get through early to mid game. Plus Omni and warlock also can slow while treant can stun. Perfect isn’t it?
– Heroes with Slow capability (Viper, Bristleback)
Same role as disabler heroes but has a more painful effect
– Armor reducer (Slardar)
Terorblade is a dps hero, so this hero as your teammate is a max-damage combo. His capability to stun just make this pair more dangerous.
Beware of his counter:
– Disablers (Eartshaker, Bane)
They can support you as well as kill you. Hard lane partner. In early game better to avoid them.
– Instant kill Hero (Necrolyte, Axe)
You cant sunder him if you die first
– Doom Bringer
Obviously, you are a dead meat when you try to oppose this hero 1v1
You should pick this hero when you got nice line up for your team. This hero needs protection from sudden attack/gank as he doesn’t have reliable escape mechanism. You also need an initiator/stunner/slower to help you land attack to your enemies. You should not pick this hero when there are 2 or more carry heroes in your team. A team should be balanced between tanker, carry hero and support hero.
In early minutes, you should put him in the Scourge top lane or Sentinel bottom lane where you can pull natural creeps. Keep farming and farming until you grab your core items. Last hit and deny as much as you can. Do not take FB attempt if you feel even a little unconfidence. Always help your teammate to control the lane.
When you have a hard time laning, you can choose jungling mode, but you should always look at mini map. Observer wards may be little help, buy them or have your partner buy them. In early game, just farm and not get killed.
When you’re ready for a big war, always use Metamorphosis beforehand. Don’t forget, your role is the carry. There are 3 kinds of strategy when entering a clash:
1. Stay away from your team so you are safe from opening attack done by your enemies. Then kill your enemies one by one.
2. If your team have succeed landed an opening attack before enemies do, follow up them by strike your enemies as soon as possible.
3. Let you take an opening attack done by your enemy, but don’t let you die so easily. Cast sunder as soon as possible after you take it if your hp almost empty. Then counter attack your enemies together with your team. Do this only when you know they doesn’t have too many stun and your friend already prepared to back you up. If they stun-lock you, you won’t be able to do anything until you die.
Don’t forget to use Reflection when your enemy gathered. Get heroes under reflection as much as you can.
If your team try to push the 3rd towers and your enemies have good defend, the deadlock will happen. In this situation, you can use your illusions to attack the towers.
In this mid game i suggest you to play safe so you can collect good items for late game.
Late game will be interesting for super carry like TB. When the time you have your luxury items on your slots you can kill as much as you want. Also this phase of the game let your Reflection get its maximum effect. Especially for enemy’s carries.
If your team having difficulties to push the tower. Teleport using Boots of Travel into creep that is nearest the enemies tower and quickly do Metamorphosis. If your enemies reaction is not fast enough, you can get one or two tower using this method.